What happens when we use generative AI to modify coarse, deliberately editable, “deterministic” parts of art? Is that slop? I honestly don’t know where to draw the line. Let me go into an example.
I’m making a romhack for Ocarina of Time using the Ship of Harkinian native PC port. Problem number 1 is to make Sheik a playable character. To do that, we need new rigging and animations, which Blender is the best tool for. Blender also has an MCP plugin. At what point does using Blender with an agent make this whole thing slop?
I’ve made a list of agent actions I could conceivably do. You can help me decide whether each one is slop or not.
There’s way more agent actions that could be done than just what I listed, and this is only for one specific aspect of this project.
I think it’s important to show a level of care in art we create with the goal of iliciting some feeling. To me, that’s all art is. I also think there are areas where it’s not clear whether modern tools remove that level of care. The line will probably change over time. Right now the only thing I can do is trust my taste to guide me in making something of high quality.